(November 21, 2017) WMR brings us a new motion controller, adding another choice to the Oculus Rift, HTC Vive and PSVR systems. In design and function, WMR motion controller has some differences. Xiaobian has already introduced a series of articles about WMR. Let's compare the usage of each controller. Please note that I am using Dell's WMR controller.
1. The most easily set up motion controller?
Compared to other major platforms, the WMR controller is certainly the simplest setting. All you have to do is simply insert the battery and then pair it with your PC without worrying about external sensors.
However, Vive and Rift need to configure multiple sensors to accurately track your movements. In certain cases, this means drilling holes in the wall for the Vive system, or buying a USB extension cable for the Rift sensor. Since only one camera is needed, the PSVR setup is not as picky, but it is still less than a WMR.
Conclusion: In terms of motion controllers, WMR offers the simplest setup.
2. The best track?
With the SteamVR positioning system, Vive can provide almost seamless tracking after wearing the headset. Vive was designed for the room scale from the very beginning and can provide the most accurate tracking to a certain extent.
Since Rift now supports up to four sensors, Oculus can bring pretty good tracking for room scale games. But PSVR is another matter, because in the single camera setting, when you do not have a front camera, the system will have some tracking problems.
WMR offers unique settings, an experience that does not require external sensors. Although it works well in most cases, because the sensor is on the front of the head, WMR does not match the accuracy of Rift or Vive. Although the field of view is very wide, when you go around behind or below the buttocks, it may lead to a brief disappearance of tracking.
Conclusion: In the room scale setting, HTC and SteamVR positioning system can provide the best tracking.
3. The most comfortable motion controller?
All motion controllers are roughly equivalent in weight and generally do not fatigue the arms or wrists when used for long periods of time.
The shape of the Vive and PSVR controllers is more like a magic wand, and the grip is similar when it is held. Prolonged use does not cause any problems, but it is not as comfortable as WMR and Rift.
Oculus Touch did not enter the market until the Rift was officially launched. The Oculus team devoted enough time to polish the product. The Touch controller seems to fit your hand well, and the balance of weight is excellent.
The WMR controller is more like a hybrid between the Vive and Rift controllers, a magic wand shape for the user to hold and a button design similar to the Vive, while also providing a ring containing the tracking light. The balance of the WMR controller is also quite good, but it still feels less than the Rift Touch system.
Conclusion: The Oculus Touch is the most comfortable controller, but the WMR controller is also worthy of praise.
4. The most durable motion controller?
Being totally immersed in virtual reality means that the controller occasionally hits walls, tables, floors, furniture, or is thrown to the ceiling by you. The top of the PSVR controller is equipped with a large sponge rubber ball that can effectively absorb shocks and bumps, but the overall compressibility does not seem comparable to Rift and Vive.
Due to its compact design, the Oculus Touch controller seems to have had very few accidents, but they are actually quite strong, even if it is a ring. The WMR controller with a ring-like design feels quite unreliable and does not seem to be able to withstand heavy objects.
Although the appearance is not beautiful, the Vive controller is definitely very strong. For our Vive controllers, they have suffered countless "harms" since 2016, but they are still functioning.
Conclusion: The HTC Vive and Oculus Rift are very close in their strike resistance, but in our actual use, because Vive actually takes more “strikesâ€, we prefer to rank it first.
5. The best energy supply solution?
All motion controllers require power, and the Vive and PSVR controllers are the only devices equipped with a built-in rechargeable battery. The Vive is charged via the Micro-USB, while the PSVR is charged via the Mini-USB (this protocol is now less common).
Both the Oculus Touch and the WMR require AA batteries: Each controller of the former requires one section; the latter requires two sections for each controller. Endurance is different, but all controllers can support several days of battery life.
Conclusion: The built-in rechargeable battery is great, making Vive and PSVR the winners in this area
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