Word brother! VR version of "Red Alert 2" produced by Unreal 4 Engine

"Command and Conquer: Red Alert 2" (hereinafter referred to as "Red Alert 2") This game is bound to need to do more presentations, from the Internet cafe until today still have this game to see, it can be seen in the past how classic, is simply an Internet cafe Childhood. Recent foreign game developers Adam Horvath and Sly_Fox used the Unreal Engine 4 to recreate the "Red Alert 2," a familiar sound familiar UI, and it still supports VR!

The video cannot be uploaded due to force majeure. You can only select the gif for everyone to demonstrate. Interested players can go to the web disk to view (net address).

Micro battle is not to think of

From the video, we can see that the perspective of the game is the same as God's original perspective, and can change the perspective by turning heads to see the whole situation. At present, it seems that this concept version has no fog of war, God's perspective in VR. Next, how to make fog is a difficult problem. It is necessary to know that the red war's fog of war is one of its major features. The building unit in the game will be operated by two controllers of the HTC Vive. The controller of the left hand is suspected to be a “flat panel”. We can use the right-hand controller to touch the panel to determine the building unit, which is very convenient. In the case of a mobile unit, the right-hand controller replaces the mouse function. However, keyboard operations such as unit numbering and shortcut keys do not seem to be possible.

At present, the video is just a conceptual demo demo. The author did not publish relevant demos. Follow-up reports will follow us up. If you are interested, you can focus on continuing our Baidu VR community (micro-signal: BDVRbbs).

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